atari vibes
less than 10 MB.
It was difficult setting up a collision system when your sprites are 1 to 2 pixels.
There really isn't an objective. Just trying to get the 'feel' of the Atari up and running.
So apparently, Atari games would have to mirror the left half of the screen to the right side to help fit it into memory.
| Status | Released |
| Platforms | HTML5 |
| Author | birpStudio |
| Made with | GameMaker |

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